Path Of Light
Keywords: Ray Marching / Abstract / Fragment shader 

Technologies: Shadertoy / GLSL 

Brief: An abstract raymarching shader composed of a terrain and a black hole absorbing light.
The terrain SDF is made using a height-field by sampling one texture using different scales and different heights. It's then textured and shaded.

The background is made using UV manipulation.

Code and live preview: shadertoy.com/view/tsXcDr
Path Of Light
Published:

Path Of Light

A procedural animation shader composed of terrain and a black hole absorbing light.

Published:

Creative Fields